When I was a child, one of my favorite things to read–besides the Hardy Boys series–was Choose-Your-Own-Adventure novels. Mostly, now, I remember their covers, with their white backgrounds, colorful graphics, and red highlights, as well as the note included in the front of every one of them I can remember: that the books weren’t meant to be read like regular books.
If you don’t remember the novels, or if you’ve never seen them, basically, each had a particular premise–pirates, or a mysterious island, or a haunted house, or . . . whatever, really. There were aliens and space travel and underwater adventures and treasure hunting. And each book started out with you–because the books were written in the rare second-person perspective–getting acquainted with the set-up and the setting. After a few pages, you’d encounter your first choice. Sometimes there were two or even three choices for each particular decision, and each one would ask you to flip to a certain page of the book to continue with the story.
I loved them, but it didn’t take long to grow out of them. I was always fairly ahead of the curve, reading-wise (I read Needful Things in sixth grade), and as I remember the novels, they were skewed more toward middle-grade readers, which I was doing fairly well by second grade or so. I remember another book, too, that seemed more advanced, and just now some quick research leads me to Mystery of Atlantis, which is apparently the eighth installment of the Time Machine series. Seeing that cover . . . that book is on the shelves in my parents’ basement, along with my old Star Wars figures and Construx. From Wikipedia:
The main difference between the Choose Your Own Adventure series and the Time Machine series was that Time Machine books featured only one ending, forcing the reader to try many different choices until they discovered it. Also, the series taught children basic history about many diverse subjects, from dinosaurs to World War II. Only the sixth book in the series, The Rings of Saturn, departed from actual history; it is set in the future, and features educational content about the solar system. Some books gave the reader their choice from a small list of equipment at the beginning, and this choice would affect events later in the book (e.g. “If you brought the pen knife, turn to page 52, if not turn to page 45.”). Another main difference between the Time Machine novels and the Choose Your Own Adventure counterparts was hints offered at certain junctures, where the reader was advised to look at hints at the back of the book. An example was in Mission to World War II about the Warsaw Ghetto uprising, where the reader was given the choice of starting the mission in the Jewish ghetto or the Aryan part of Warsaw, in which the hint read “Hitler may have had Jewish family members”, suggesting the reader should begin in the Jewish section of the city, but not ordering it, or it was possible for the hint to be missed.
I think maybe that’s why I remember that particular book as more advanced, but it’s also worth pointing out just how much things can influence you without your awareness. Meets Girl may be semi-autobiographical, but The Prodigal Hour is who I am.
But I digress.C. Auguste Dupin, Charles Dickens, Choose Your Own Adventure, crime, detective, Edgar Allan Poe, mystery, The Murders in the Rue Morgue, The Mystery of Marie Roget, The Purloined Letter, The Raven, writing